pixel art, game character design, single image, no sprite...
pixel art, game character design, single image, no spritesheet, no multiple frames, front view, full body, sharp pixel edges, clean silhouette, no anti-aliasing, limited color palette, 16-bit style. The Yayu, a fallen...
Prompt details
pixel art, game character design, single image, no spritesheet, no multiple frames, front view, full body, sharp pixel edges, clean silhouette, no anti-aliasing, limited color palette, 16-bit style. The Yayu, a fallen deity turned man-eating monstrosity from the Shanhaijing. Its body is like a massive, emaciated ox with raw, hairless, crimson-red hide stretched tight over jagged bones. Its face is a mockery of a human visage — flat, wide, and expressionless, with sunken eye sockets holding faintly glowing, deep-sea pupil-less eyes that leak a thin trail of black ichor. Its mouth hangs open, a lipless, fanged maw crusted with grave dirt and old gore. Two asymmetrical, cracked horns crown its skull, one of them shattered and regrown into a spiral of sickly, non-Euclidean bronze-like bone. From its shoulders and flanks, patches of calcified, barnacle-like growths erupt, weeping a pale, plague-yellow fluid. Its hooves are cracked and filthy, each step leaving a faint, withering print in the soil. One forelimb is raised, a jagged, grave-dirt claw dripping a miasmatic green vapor — the bringer of plague. Around its neck hangs a broken bronze talisman, inscribed with distorted cloud-and-serpent motifs, pulsing weakly with a cursed amber light. A tattered funerary shroud, still clinging to its hindquarters, drags on the ground and dissolves into shadowy wisps. The mood is one of ancient, inevitable death — a desecrated god, now a walking tomb. Colors: raw crimson, corpse gray, grave-earth brown, sickly yellow-green, cursed amber, and abyssal blue-black. Clean, sharp pixel silhouette, isolated on a dark void background.
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